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Tuesday, October 30, 2012

Questions and Answers about DOTA 2


Good friends are a few months after the release of DOTA 2 and IceFrog friend who is part of the idea answered some questions about this great game that will surely excite more than one.


Here the questions and answers, about DotA 2 =):

Q: Is there support for reconnecting DotA 2? (By Vanes-UT) 
A: This was actually one of the first things we added early on, before the game was stable, in order to help with testing. You can also have a friend like skill level substitute for you in case you have to leave. Players who want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players. 
Q: I can play with my friends from America even though I am European? (By Adam Mosley) 
A: Yes, a lot of people have friends in different regions and we want to interact easily. One of the things that makes DotA special is how big the community is, so we will do everything possible to make it easy to connect and communicate.


Q: How will you handle delay and lag between players? (Alex) 
A: This is something we're putting a lot of time and resources. Minimizing delay to servers, along with optimizing networking code, is very important to enjoy DotA both casual and competition. We're expanding the Steam infrastructure around the world so the pairing service DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized for handling regional parties and the distance.


Q: What kind of hardware requirements will the game have? (S. Hong) 
A: We have no official minimum specs gifted system for now. The aim is to ensure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.


Q: I heard it was going to be an AI feature for when a player leaves. Will it be an option to take direct control of the hero? (Stephen) 
A: The AI ​​features will be optional to the players in the game. You can have teammates use it, send it to the base, or give it AI modes and behaviors to follow.


Q: Will there be anything like the AI maps in DotA or a "training mode" with difficulty levels? (For Pham L.) 
A: Yes there will be bot support if you just want to play alone, or you can create a group of friends and fill the rest of the slots with bots. There are a variety of different settings you can use to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you can configure the bots to be stronger at denying, last hitting, and harassing. We'll also have some specially crafted challenge scenarios, similar to things like the war in Gordo, which I will elaborate in the future.


Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch the whole replay? (For Luciando) 
A: You will be able to jump to any point in the display, add bookmarks for easy reference, detailed stats and graphs while the game is going, and watch through a specific player view (relative to their camera movement ). It will also be able to watch replays with friends if you want to review a game or learn from their mistakes. To help filmmakers, the replay system will have flexible camera angle and speed controls. There will also be plenty of editing features and commentary can be added to your replays.


Q: Do not you think you should do a lot of changes in the game? (Robert) 
A: Major changes do not necessarily make a better game. There are countless features we are building around the game that will make the experience much better. The game itself, however, has always evolved step by step, and will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. Naturally, you will see additions and improvements to the game as time passes, but it would be a natural progression to improve the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through what you are going to allow us to continue making the best decisions about where we spend our development time.


Q: Can a viewer is underway DotA 2 game? (By Valo) 
A: Many of the games will be built around viewer and Relay support. You will be able to join today's hottest games (unless the players marked as private) and just watch them. You can join a game your friend is, see what your favorite clan is doing, or simply pick a skill level and a hero you like and you will find that you have to see. We also have a system in place that automatically distributes the load to multiple servers so that the game itself will not be affected by users joining viewer. Our distribution network allows us to support any number of users who want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find shoutcasted live games or old. Commentators will be able to operate as directors, so anyone will see your camera seeing the same things that shoutcaster viewing. There's also an anti-cheat mechanism built in so that the game is viewer can be time delayed by any amount of time to reduce potential abuse.


Q: Will you keep loyal to casting times like Torrent and it still is possible to do the advanced tricks, like animation canceling, fog of war tricks we've learned, etc? (By Lycan) 
A: Yes, the mechanics of implementation. They are a very integral part of the game and do not feel the same without them.


Q: How will we manage replay files? (By Nikos) 
A: They are automatically saved with your identity online utilizing the Steam Cloud storage system, so you do not have to worry about losing them. You will be able to use the browser tool for playback search, sort, tag, rank, and favorite them.


Q: Are you going to work on DotA after DotA 2 is released? (By Jack Lee) 
A: I plan to keep DotA updated for as long as the community wants. That said, however, I think that DotA 2 represents the long term future for the game.


Q: How was the change from his current role of beta testers, community feedback, etc? (By Basel) 
A: All that will remain the same, except now I have to work with the developers at Valve. All employees of our ongoing expert group and even as Kunkka are helping. One of the most important things for me has always been getting input from the community. There will be plenty of opportunities, throughout the next year to give advice on all things we are working on, ranging from features to visuals.


Q: Are the upgraded graphics going to be distracting? New graphics are great, but when there is too much, you can not see what is happening now. (By Lycan) 
A: The game is definitely the most important aspect, everyone on the team understands this concern. The number one priority is to make the players can quickly and easily tell what's happening on the screen at all times. Fine adjust the balance between visual ability, effect, hero, etc., will be an ongoing process as the game is playtested and get their feedback. A clean and understandable visual representation of the action is important to everyone from experienced players, spectators, to new players.


Q: Can I help test DotA 2? (Sing Liu) 
A: It will certainly be an opportunity to get involved with beta testing DotA 2 and help us with your feedback. We will release more information about how to enroll in the future.


Q: Are you going to do something to make it easier for new players to enter the game and feel welcome? (By Arvin) 
A: Some of what makes it hard, in current DotA, is due to the lack of services around the game that can help foster a better relationship between players and it's hard for players to pair up with allies and adversaries alike experts. Things like tutorials, contacts, AI bots, identity, coaching, and community contribution will go a long way to make it easier for new players to fit


Q: What setup hotkeys exist in DotA 2? (For Stany Kaff) 
A: We have a few default templates that cover the most popular configurations, but also can fully customize to your liking. You can customize globally or on a per hero if desired. The configuration of hotkeys include everything, not just heroes and items, but also how to navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity line, so if you go to a LAN center will not have to reconfigure the keys.

Well hopefully these questions and answers have calmed your expectations about this game apparently will be a great great game and probably gain ground with the fame and the counts of WarCraft DOTA. Greetings and other informative post ;)

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